![]() This rampant silliness ends up being yet another awkward two-edged sword, as part of it comes from how incredibly randomized the game can be. Will your paranoid character drive others away, or will their ongoing suspicion be able to steer the party away from danger? It makes for an incredible balancing act, creating tension and believability while maintaining a very daft sense of humor about it all. Will you buy training so you can throw cars? Sure, but you’ll need to pay for it with the valuable currency of food. The game is very eager to show off its incredible ability to make sense, yet still retain a very silly sense of humor. Meanwhile, the inter-character banter fills in the dead-time every so often, chatting away based on your Perks. If you win or lose, well, you don’t know as you’re not told much about that either. Random events will have you face something happening, and you’ll have to pick an option (some Traits unlock more options), with a result possibly occurring from it. This also happens when you shoot some cans off a fence (after an hour, already, of shooting zombies in the gameplay), and even then you’ll just get “I feel kinda frowny about my pew pew ability.”Īs you hit the road, your time spent on it will be met with random events, inter-character banter and places to raid. In practice, you’ll only find out how good you are at shooting after you’ve already done so. ![]() ![]() Rather than getting numbers slapped to a category, or even constantly revealed, the game decides to squirrel this vital information away and then display it with awkward face icons when it feels you’ve earned the right to discover this knowledge. Where Death Road to Canada becomes awkward is its tendency not to tell you about your stats very clearly. Another fantastic part about building your survivor is that if you’re not in the mood to start off with them, they may just appear mid-game as a recruitable team-member. In addition, there is just so much choice within the two categories. It is not only simple enough to understand, but gives you motivation to play over and over. ![]() This system, in practice, is a double-edged sword keen enough to strip flesh like an orange peel. ![]()
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