![]() ![]() We knew it was unfinished and missing many features, but we thought it was fun and that the passion we put into its development could be felt in every detail. ![]() When we launched Uragun on Early Access, the team was very proud of what we had accomplished. We apologize for the wait and we’ll commit to a more steady communication flow from now on. A lot was going on internally and we didn’t want to write a post until we were sure about our plans. We believe this new style will make the game more appealing and replayable. TL DR: We want to keep all the things that you love about Uragun while changing its structure to turn it into an Action Roguelite. The lessons learned, together with the new upgrades installed, should give you a better chance to get further this time. The map generated will be new, with different rewards to obtain and missions to complete. Every new weapon type and heat attack obtained will become part of the permanent inventory and can be chosen at the start of the run. Other stuff also persists from run to run. ![]() Luckily, Memory capacity can also be increased, giving you a chance of stacking more of these upgrades in the future. You’ll have to choose wisely based on your preferred playstyle and strategy. However, not all of them can be equipped at once since your Memory capacity is limited. These upgrades will increase your survivability, attack or add some nice extras for the run. However, the Intel that you have collected will be useful here to acquire permanent upgrades from the Research Tree. Modifications for weapons and other perks will be gone. Permanent upgrades and loadoutOnce the Mech is defeated, it will be reprinted on the Orbital Station that acts as your main hub. ![]()
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